![]() Alpha Centauri perhaps?Īside from the obvious improvement one could make to the game, such as graphics and GUI/flow. I can't really think of a lot of open ended RTS games. find diplomatic solutions to conflicts, go for scientific progress, experiment with various goverment styles, or my favourite: turtling! Turtling like there's no tomorrow! That could be one way to win the game, a sort of pseudo-pacifistic diplomatic solution. ![]() I'd like to be able to play each game differently. ![]() I like this focus on base building over troop management. Enemies stream in from the edges of the screen so it's important to place turrets and tanks strategically around your base. The enemy base is off-screen and once your units are been sent there they were out of your control (some kind of algorithm determines damage/victory). It's more focused on the Sim City-like colony management, research, trading, spying and hanging around with the aliens in the command center. Utopia is not as fast paced as the typical modern RTS. Back then, they were kind of still experimenting with the RTS genre, which made the games interesting if nothing else. UTOPIA - The Creation of a Nation Foreword
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